1996 - Truxz, Amiga
Rodrigo and I decided to take a break from the AFX coding, and jumped straight into the ongoing challenge of trying to write a texture mapped 3D game for the Amiga. The Amiga had a slow CPU and didn't have the chunky-pixel mode the PC had (that was so useful for the new wave of textured 3D games)

Credits
Ola Zandelin - Programming, Graphics, Music & Audio
Rodrigo Perez - Programming & Graphics
André Zandelin - Electric Guitar Samples