2004 - Gold Miner Joe, PC / Mac / DigiBlast / Pocket PC
It was time for a scrolling platformer, something that wasn't very common for Windows or DirectX at this time. So my brother Daniel (that started to get sick of his current employment) and I decided to to fill a hole in the market, and do the kind of game we always enjoyed ourself. The co-operation went so smooth that we decided to start to work on another game as well, Bricks of Egypt.

Credits
Ola Zandelin - Programming & Graphics
Daniel Zandelin - Level Design, Music & Audio

Homepage
http://www.arcadelab.com/miner.html