1992 - AFX, Amiga
This was my first game creation system. It worked much like a flexible level editor, with a powerful animation language built in to control sprites, objects and behaviours. The main screen was a tile and map editor. Other features included a text editor to edit your scripts, and an animation editor to create your animations. Everything was integrated in the same environment and didn't need any additional programming. Fatal Mission was the first project to use this system.

Credits
Ola Zandelin - Programming, Graphics & Interface